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Factions rules

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1, Base and Buffer Rules
[1.1] Base sizes:
  • [1.1.1] Maximum box size: Factions may not have base boxes larger than 10x10 (Note: This means you may not have any value stored outside of this box area, you may have farms, counters, ect)
  • [1.1.2] Wall buffer limit: Factions cannot have more than 15 chunks of walls and/or claims starting from the end of their base wall.
[1.2] Wall restrictions:
  • [1.2.1] Anti-Nukes: You are allowed a maximum of 5 chunks of Anti-Nuke walls (Note this does not include ones to prevent wall removers)
  • [1.2.2] Patch Oceans: Each faction must have no more than 3 chunks of ocean chunks in-line with their base (This does not count chunks from the border)
  • [1.2.3] Regen walls: Regen walls are strictly prohibited.
[1.3] Blacklisted wall/defense blocks:
  • [1.3.1] Wall type blocks: The usage of cobble walls, fences, fence gates, ect is not allowed for raiding defense. (Note: You can still use them for internal base design)
  • [1.3.2] Player/mob Skills or ANY unbreakable block: The use of any for of unbreakable block and/or player/mob skulls is strictly prohibited.
  • [1.3.3] Ladders/vines: Using ladders and/or vines for patching and/or raiding defense is not allowed.
  • [1.3.4] Redstone components: The use of redstone components to protect and/or patch is prohibited. (Note: redstone and sand wall check boxes are allowed)
  • [1.3.5] Illegal Blocks: The usage of illegal blocks (Blocks that you obtained through the means of glitches and/or hacking) in any form not just base defense is strictly prohibited.
  • [1.3.6] ANY other unraidable block: Any other blocks that can not be exploded and/or be broken by other means is strictly prohibited.
[1.4] Unreachable value:
  • [1.4.1] using any method of making your value unreachable via ender pearls (in regards to height and/or distance)
2, Cannoning and Raiding Rules
[2.1] General Cannon Rules:
  • [2.1.1] Cannon speeds: cannons above y20 cannot shoot faster than 3 seconds, Cannons below y20 can auto up to 1 second.
    If your cannon stacks 5 or less (excluding 1 stacker rev nukes) there is no speed limitations.
  • [2.1.2] Multi cannons: Factions are not allowed to shoot more than 1 cannon per side, they must wait at least 5 minutes since the last shot before firing a different cannon.
[2.2] Illegal Cannons:
  • [2.2.1] Roof Cannons: Any cannons that shoot above y 255.
  • [2.2.2] Phase/exploit cannons: Any cannon that exploits minecrafts physics to bypass walls and/or pass through them.
  • [2.2.3] Multi-wall one shot: Any cannons that shoot through 2 or more watered walls per shot. (Note: you can use slab tunneling)
  • [2.2.4] Corner cannons: Any cannon that shoots diagonally through the walls.
[2.3] Legal Cannon restrictions:
  • [2.3.1] Over stacking: Cannons that over stack cannot over stack more than 10 blocks from the origin.
  • [2.3.2] Wall removers: Wall removers/horizontal nukes must not remove more than 5 chunks of wall per shot.
  • [2.3.3] Auto Adjust: You are not allowed to auto adjust with more than 3 different barrels.
3, Counter/Defending Rules
[3.1] Buffer counters:
  • [3.1.1] Counter limit: each base is only allowed a maximum of 2 counter boxes per side (Note: if you use 360 counters you can only have 2 boxes)
  • [3.1.2] Counter Defenses: Counter cannons cannot have any more than 5 chunks of walls
[3.2] Raid Countering:
  • [3.2.1] countering outside of your buffer: if need be you are allowed to setup counter cannons with temp claims outside your buffer, these claims must be removed within 24 hours.
[3.3] Patching:
  • [3.3.1] Gen patching: The usage of gen buckets to patch in any way is not allowed.
  • [3.3.2] Printer patching: The usage of printer, or any automated block placement to patch in any way is not allowed.
  • [3.3.3] Fast Placement: Fast placement is not allowed in any circumstances.
 
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